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<div class="header">
  <div class="summary">
<a href="#pub-methods">Public Member Functions</a> &#124;
<a href="#pub-static-methods">Static Public Member Functions</a> &#124;
<a href="#pub-attribs">Public Attributes</a> &#124;
<a href="#pub-static-attribs">Static Public Attributes</a> &#124;
<a href="#properties">Properties</a> &#124;
<a href="class_active_animation-members.html">List of all members</a>  </div>
  <div class="headertitle">
<div class="title">ActiveAnimation Class Reference</div>  </div>
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<p>Mainly an internal script used by UIButtonPlayAnimation, but can also be used to call the specified function on the game object after it finishes animating.  
 <a href="class_active_animation.html#details">More...</a></p>
<div class="dynheader">
Inheritance diagram for ActiveAnimation:</div>
<div class="dyncontent">
 <div class="center">
  <img src="class_active_animation.png" usemap="#ActiveAnimation_map" alt=""/>
  <map id="ActiveAnimation_map" name="ActiveAnimation_map">
</map>
 </div></div>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:a3e9f0669b7dee6407a67312d1c76e578"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_active_animation.html#a3e9f0669b7dee6407a67312d1c76e578">Finish</a> ()</td></tr>
<tr class="memdesc:a3e9f0669b7dee6407a67312d1c76e578"><td class="mdescLeft">&#160;</td><td class="mdescRight">Immediately finish playing the animation.  <a href="#a3e9f0669b7dee6407a67312d1c76e578">More...</a><br /></td></tr>
<tr class="separator:a3e9f0669b7dee6407a67312d1c76e578"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad9c29344780eecf4eb62d35e1cc3c3bf"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_active_animation.html#ad9c29344780eecf4eb62d35e1cc3c3bf">Reset</a> ()</td></tr>
<tr class="memdesc:ad9c29344780eecf4eb62d35e1cc3c3bf"><td class="mdescLeft">&#160;</td><td class="mdescRight">Manually reset the active animation to the beginning.  <a href="#ad9c29344780eecf4eb62d35e1cc3c3bf">More...</a><br /></td></tr>
<tr class="separator:ad9c29344780eecf4eb62d35e1cc3c3bf"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-methods"></a>
Static Public Member Functions</h2></td></tr>
<tr class="memitem:a67f4c05658fde8aae9cf36ecfe152a42"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="class_active_animation.html">ActiveAnimation</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_active_animation.html#a67f4c05658fde8aae9cf36ecfe152a42">Play</a> (Animation anim, string clipName, <a class="el" href="namespace_animation_or_tween.html#a8cf85fc9e005b9c3e92a3c0cb007b6f3">Direction</a> playDirection, <a class="el" href="namespace_animation_or_tween.html#ac86faccf2cbae68361ef759a64d556f2">EnableCondition</a> enableBeforePlay, <a class="el" href="namespace_animation_or_tween.html#a29968ed3244375a2f655cbde3988e16d">DisableCondition</a> disableCondition)</td></tr>
<tr class="memdesc:a67f4c05658fde8aae9cf36ecfe152a42"><td class="mdescLeft">&#160;</td><td class="mdescRight">Play the specified animation on the specified object.  <a href="#a67f4c05658fde8aae9cf36ecfe152a42">More...</a><br /></td></tr>
<tr class="separator:a67f4c05658fde8aae9cf36ecfe152a42"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a0684b3750a4cb287a6fd2aefd7f32b77"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="class_active_animation.html">ActiveAnimation</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_active_animation.html#a0684b3750a4cb287a6fd2aefd7f32b77">Play</a> (Animation anim, string clipName, <a class="el" href="namespace_animation_or_tween.html#a8cf85fc9e005b9c3e92a3c0cb007b6f3">Direction</a> playDirection)</td></tr>
<tr class="memdesc:a0684b3750a4cb287a6fd2aefd7f32b77"><td class="mdescLeft">&#160;</td><td class="mdescRight">Play the specified animation.  <a href="#a0684b3750a4cb287a6fd2aefd7f32b77">More...</a><br /></td></tr>
<tr class="separator:a0684b3750a4cb287a6fd2aefd7f32b77"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a7486a4551796647171eea0d05ef340ef"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="class_active_animation.html">ActiveAnimation</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_active_animation.html#a7486a4551796647171eea0d05ef340ef">Play</a> (Animation anim, <a class="el" href="namespace_animation_or_tween.html#a8cf85fc9e005b9c3e92a3c0cb007b6f3">Direction</a> playDirection)</td></tr>
<tr class="memdesc:a7486a4551796647171eea0d05ef340ef"><td class="mdescLeft">&#160;</td><td class="mdescRight">Play the specified animation.  <a href="#a7486a4551796647171eea0d05ef340ef">More...</a><br /></td></tr>
<tr class="separator:a7486a4551796647171eea0d05ef340ef"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa75e7182ccb5f771ce210bad75f7d7ee"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="class_active_animation.html">ActiveAnimation</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_active_animation.html#aa75e7182ccb5f771ce210bad75f7d7ee">Play</a> (Animator anim, string clipName, <a class="el" href="namespace_animation_or_tween.html#a8cf85fc9e005b9c3e92a3c0cb007b6f3">Direction</a> playDirection, <a class="el" href="namespace_animation_or_tween.html#ac86faccf2cbae68361ef759a64d556f2">EnableCondition</a> enableBeforePlay, <a class="el" href="namespace_animation_or_tween.html#a29968ed3244375a2f655cbde3988e16d">DisableCondition</a> disableCondition)</td></tr>
<tr class="memdesc:aa75e7182ccb5f771ce210bad75f7d7ee"><td class="mdescLeft">&#160;</td><td class="mdescRight">Play the specified animation on the specified object.  <a href="#aa75e7182ccb5f771ce210bad75f7d7ee">More...</a><br /></td></tr>
<tr class="separator:aa75e7182ccb5f771ce210bad75f7d7ee"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
Public Attributes</h2></td></tr>
<tr class="memitem:a3ec6268d7756ef74a3c47e5e7cc77f77"><td class="memItemLeft" align="right" valign="top">List&lt; <a class="el" href="class_event_delegate.html">EventDelegate</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_active_animation.html#a3ec6268d7756ef74a3c47e5e7cc77f77">onFinished</a> = new List&lt;<a class="el" href="class_event_delegate.html">EventDelegate</a>&gt;()</td></tr>
<tr class="memdesc:a3ec6268d7756ef74a3c47e5e7cc77f77"><td class="mdescLeft">&#160;</td><td class="mdescRight">Event delegates called when the animation finishes.  <a href="#a3ec6268d7756ef74a3c47e5e7cc77f77">More...</a><br /></td></tr>
<tr class="separator:a3ec6268d7756ef74a3c47e5e7cc77f77"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a7d242b5ee140fa2396d10e9b55cb298e"><td class="memItemLeft" align="right" valign="top">GameObject&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_active_animation.html#a7d242b5ee140fa2396d10e9b55cb298e">eventReceiver</a></td></tr>
<tr class="separator:a7d242b5ee140fa2396d10e9b55cb298e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:adf1c5a00747e48b6c9dc18b88c2f8ae3"><td class="memItemLeft" align="right" valign="top">string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_active_animation.html#adf1c5a00747e48b6c9dc18b88c2f8ae3">callWhenFinished</a></td></tr>
<tr class="separator:adf1c5a00747e48b6c9dc18b88c2f8ae3"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-attribs"></a>
Static Public Attributes</h2></td></tr>
<tr class="memitem:a956f692b71da454ac7518c0f60bd84f5"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="class_active_animation.html">ActiveAnimation</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_active_animation.html#a956f692b71da454ac7518c0f60bd84f5">current</a></td></tr>
<tr class="memdesc:a956f692b71da454ac7518c0f60bd84f5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Active animation that resulted in the event notification.  <a href="#a956f692b71da454ac7518c0f60bd84f5">More...</a><br /></td></tr>
<tr class="separator:a956f692b71da454ac7518c0f60bd84f5"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="properties"></a>
Properties</h2></td></tr>
<tr class="memitem:afdee2db0f7af94bf5c4d9958d658d001"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_active_animation.html#afdee2db0f7af94bf5c4d9958d658d001">isPlaying</a><code> [get]</code></td></tr>
<tr class="memdesc:afdee2db0f7af94bf5c4d9958d658d001"><td class="mdescLeft">&#160;</td><td class="mdescRight">Whether the animation is currently playing.  <a href="#afdee2db0f7af94bf5c4d9958d658d001">More...</a><br /></td></tr>
<tr class="separator:afdee2db0f7af94bf5c4d9958d658d001"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Mainly an internal script used by UIButtonPlayAnimation, but can also be used to call the specified function on the game object after it finishes animating. </p>
</div><h2 class="groupheader">Member Function Documentation</h2>
<a class="anchor" id="a3e9f0669b7dee6407a67312d1c76e578"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void ActiveAnimation.Finish </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Immediately finish playing the animation. </p>

</div>
</div>
<a class="anchor" id="a67f4c05658fde8aae9cf36ecfe152a42"></a>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
  <tr>
  <td class="mlabels-left">
      <table class="memname">
        <tr>
          <td class="memname">static <a class="el" href="class_active_animation.html">ActiveAnimation</a> ActiveAnimation.Play </td>
          <td>(</td>
          <td class="paramtype">Animation&#160;</td>
          <td class="paramname"><em>anim</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>clipName</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="namespace_animation_or_tween.html#a8cf85fc9e005b9c3e92a3c0cb007b6f3">Direction</a>&#160;</td>
          <td class="paramname"><em>playDirection</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="namespace_animation_or_tween.html#ac86faccf2cbae68361ef759a64d556f2">EnableCondition</a>&#160;</td>
          <td class="paramname"><em>enableBeforePlay</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="namespace_animation_or_tween.html#a29968ed3244375a2f655cbde3988e16d">DisableCondition</a>&#160;</td>
          <td class="paramname"><em>disableCondition</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">static</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p>Play the specified animation on the specified object. </p>

</div>
</div>
<a class="anchor" id="a0684b3750a4cb287a6fd2aefd7f32b77"></a>
<div class="memitem">
<div class="memproto">
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  <td class="mlabels-left">
      <table class="memname">
        <tr>
          <td class="memname">static <a class="el" href="class_active_animation.html">ActiveAnimation</a> ActiveAnimation.Play </td>
          <td>(</td>
          <td class="paramtype">Animation&#160;</td>
          <td class="paramname"><em>anim</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>clipName</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="namespace_animation_or_tween.html#a8cf85fc9e005b9c3e92a3c0cb007b6f3">Direction</a>&#160;</td>
          <td class="paramname"><em>playDirection</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">static</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p>Play the specified animation. </p>

</div>
</div>
<a class="anchor" id="a7486a4551796647171eea0d05ef340ef"></a>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
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  <td class="mlabels-left">
      <table class="memname">
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          <td class="memname">static <a class="el" href="class_active_animation.html">ActiveAnimation</a> ActiveAnimation.Play </td>
          <td>(</td>
          <td class="paramtype">Animation&#160;</td>
          <td class="paramname"><em>anim</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="namespace_animation_or_tween.html#a8cf85fc9e005b9c3e92a3c0cb007b6f3">Direction</a>&#160;</td>
          <td class="paramname"><em>playDirection</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">static</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p>Play the specified animation. </p>

</div>
</div>
<a class="anchor" id="aa75e7182ccb5f771ce210bad75f7d7ee"></a>
<div class="memitem">
<div class="memproto">
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      <table class="memname">
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          <td class="memname">static <a class="el" href="class_active_animation.html">ActiveAnimation</a> ActiveAnimation.Play </td>
          <td>(</td>
          <td class="paramtype">Animator&#160;</td>
          <td class="paramname"><em>anim</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>clipName</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="namespace_animation_or_tween.html#a8cf85fc9e005b9c3e92a3c0cb007b6f3">Direction</a>&#160;</td>
          <td class="paramname"><em>playDirection</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="namespace_animation_or_tween.html#ac86faccf2cbae68361ef759a64d556f2">EnableCondition</a>&#160;</td>
          <td class="paramname"><em>enableBeforePlay</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="namespace_animation_or_tween.html#a29968ed3244375a2f655cbde3988e16d">DisableCondition</a>&#160;</td>
          <td class="paramname"><em>disableCondition</em>&#160;</td>
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          <td>)</td>
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<p>Play the specified animation on the specified object. </p>

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<p>Manually reset the active animation to the beginning. </p>

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<h2 class="groupheader">Member Data Documentation</h2>
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          <td class="memname">string ActiveAnimation.callWhenFinished</td>
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          <td class="memname"><a class="el" href="class_active_animation.html">ActiveAnimation</a> ActiveAnimation.current</td>
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<p>Active animation that resulted in the event notification. </p>

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          <td class="memname">List&lt;<a class="el" href="class_event_delegate.html">EventDelegate</a>&gt; ActiveAnimation.onFinished = new List&lt;<a class="el" href="class_event_delegate.html">EventDelegate</a>&gt;()</td>
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<p>Event delegates called when the animation finishes. </p>

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<h2 class="groupheader">Property Documentation</h2>
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<p>Whether the animation is currently playing. </p>

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<hr/>The documentation for this class was generated from the following file:<ul>
<li>D:/Projects/NGUI/Assets/NGUI/Scripts/Internal/<a class="el" href="_active_animation_8cs.html">ActiveAnimation.cs</a></li>
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